Honestly, there is not a considerable measure to do after you beat this amusement. Obviously you most likely never will beat the amusement, in the Megalopolis sense. In the event that you get exhausted, you can provoke one of 6 situations, in which
you are given a city with an issue going from the commonplace (Traffic, Crime) to the close cataclysmic (Nuclear Meltdown). You have a set timeframe 5 or 10 years to make the circumstance right.
It is a significant test to remain inside your financial plan for this measure of time, given that you will most likely lose a few hundred dollars a year, other than improving the city. Before you beat them, it’s enjoyable to play the amusement a ton, however a while later you truly get sort of tired of it.